Thursday 30 November 2017

Unit 1-Photoshop work

Callisto by LinWeathery
Callisto

Zack by LinWeathery
Zack
A Photoshop Drawing done with a mouse
3D sphere 
Ryu and celestia
Zack
Lynn

Pheonix

castle in the distance

Quin and Quizzy

Ryu

RE colour of ryu and celestia

Zoe
Lyn
Lyn

These are images that is scanned into the computer and coloured in photoshop, I am very happy with how they turned out. On the second drawing I could have done the shading better as it doesn't look as it could have been even though I like the shading on the louth and eyes. I like the background on the first drawing as it is less detailed where as the background on the second drawing has more detail and doesn't make the character stand out as much. I created both of these drawings using the same method:

Step1: I drew the images in pencil, then i inked the images and then I rubbed out the pencil to make the image cleaner.
Step2: Next I scanner the image into the computer, and then brought the image in to photoshop.
Step3: Once the image was in photoshop, I created another layer underneath the layer with the image on it, and then click on the layer with image ion it and turn it into a multiple layer.
Step4: Now You should be able to colour under the line art.

Unit 1-Characters of The Abnormal


The characters of  The Abnormal
The basic character designs for most of the characters from The Abnormal
Quinn Feather- A young boy (age 15-16) with the gift of psychokinesis, who wants nothing but a normal life. He loves to spend his time walking around drawing things he sees but as times change he soon loves the life of a superhero.

Violet Honeywell- (age 15)The weird kid at school who seems to know everything about everyone, has a secret desire for fashion and reading comic books and has always wanted a life of adventure.

Max Weber- ( age 15) A teenager of science and logic, and is famous for being the biggest nerd at school, he loves to cook and eat food, and make tones of gadgets for his team.

Lucifer Gold stein- (age 36) Is the riches man in all of Fallen-Cross city and runs the robotics factory, FC Bobotics Enforcement. And is hatching a evil plan behind the scenes.

Sqweebly- (age 48) The mad scientist working for Lucifer as is the master mind behind the robot enforcers (bo-bots). I is a very small man that just wants to be known for the genius he is.

Axelot Fanwell- (age 27) A dark humoured man with a haunting past, with very little social skills, that leads him to be very mean and unwelcoming to people. Except for Alex who he cares dearly for but tries not to show it.

Alex Bluebell-(age 24) A happy and cheerful woman who is very kind and understanding, who always tries to look on the bright sight. She tries to be optimistic around Axelot in order to keep him calm and happy.

Adrien Fanwell- (age 23) A smart individual with his own family to take care of, and wants nothing to do with his trampy older brother.

Bo-Bots- They are robots created by Sqweebly, and are used to enforce the law around the city, but also have the ability to mutate and transform into a larger more deadly robot if they target an Abnormal, in order to try and capture and contain the Abnormal.  

X and Ray- (age 26) A test subject that was brainwashed and connected to his pet wolf, they do not remember their past and only do as they are told, they have become half normal and half machine, and will carry out all and any task given to them as long as they are under the influence of Lucifer Goldstein. 

Quizzy Feather- (age 6) A small hyperactive child that is younger sister to Quinn and says very weird stuff, not thinking of the consequences, she has a fascination toward Axelot as well as also being slightly scared of him. She is innocent in her mind. 

Paul Feather-( age 39) The father to Quinn and Quizzy, he works for Lucifer and knows about all the work that Lucifer does. he is very protective of his family and very smart. He wants only the best for his family and their wellbeing.

Crystal- (age 24) A test subject who was bought to Paul to when he was working there. She fell in love with him and they had a baby but she died at the birth of her son.

Elizabeth *Nickname: Liz* - (age 36) The mother to Quizzy and adopted mother to Quinn, she loves them, both equally. She has no idea of the work behind Lucifer or anything out of the ordinary. But she is loveable mother who cares very much. 




Unit 1-Character creation- The Abnormal

Design sheet 1
Character creation
I started with a basic idea of a character, a superhero(meta human ), artist, that is blind in one eye. Next I started doing some sketches of each aspect, drawing a typical superhero, and artist and a boy that is bling in one eye and overall trying to figure out the basic information of the character. The best way I found to create characters is do simple and basic sketches, for example making it very same and have dots for the eyes, this helps me get ideas on to the paper with out me wasting time of detail that is not needed yet. Next I started to think of more characters that I could fit into a story and started drawing up designs for them, I also was thinking of a costume since he is a superhero. I first thought of a concept of him having headphones on that were linked to his team that would help him, which had a pice of glass attracted that would go over his blind eye making him able to see. The characters costumes was a problem as I didn't want him to have a normal superhero costume as it would be boring, so tried mixing it up a bit and I gave him a hood which really brings his design together, and is really appealing to me.


Quin and Quizzy
Design sheet 3
Design sheet 2














Friday 24 November 2017

Unit 2-The Nine Old Men of Disney

The Nine Old Men of Disney

A photograph of the Nine old men

Les Clark- Was born November 17th, 1907 and died September 12th, 1979. He joined Disney in 1927 and he speciality was working on Mickey Mouse, and was the only one of the nine old men who worked on the character of Mickey Mouse, and continued animating up until "Lady and and the Tramp".

Marc Davis- Was born March 30th, 1913 and died January 12th, 2000. He joined Disney in 1935 by working on Snow White, later he worked on characters like Bambi and Thumper.

Ollie Johnston- Was born October 31st, 1912 and died April 14th, 2008. He also started in 1935 by working on Snow White, and went on to write the animators bible "The illusion of Life" with Frank Thomas, and he also worked on many different character in Manny Disney movies. For example: Mr Smee in Peter Pan,  Prince John in Robin Hood.

Milt Kahl- Was born March 22nd, 1909 and died April 19, 1987. He stared in 1934 and started working on Snow White. Examples of his work include: shere Khan in the jungle book, and Edgar the butler in The Aristocats.

Ward Kimball- Was born March 4th, 1914 and died July 8th, 2002. He also joined Disney in 1934. Examples of his work include: Jiminy Cricket,  Lucifer, Jaq, and Gus. His work was seen as very "wild" and unique.

Eric Larson- Was born September 3rd, 1905 and died October 25th, 1988. He was one of the top animators at Disney, and animated many characters such as, Peg in Lady and the Tramp, and the vultures in The Jungle book. It was Larson's Job to train new talent, and many animators today were trained by Larson.

John Lounsbery- Was born March 9th, 1911 and died February 13th, 1976. He started in 1935 working under another animator, and soon became a star animator himself and very strong draftsmen who inspired many other animators over the years. He was mainly known for the Squash and stretchy feel.

Wolfgang Reitherman- Was born June 26th, 1906 and died May 22nd, 1985. He also joined Disney in 1935, was an animator and director for Disney and continued to do so even until Walts death. Examples of his work include: The crocodile in Peter Pan, and the dragon in Sleeping beauty, and the Captain Hook in Peter Pan.

Frank Thomas- Was born September 5th, 1912 and died September 8th, 2004. He joined Disney in 1934, and he went on to write the animators bible 'The illusion of Life" with Ollie Johnson. Examples       of his work include the stepmother in Cinderella, and Captain Hook in Peter Pan.

Unit 1-Animation cycles

 Walk cycle
This is my attempt of a walk and a flight cycle. The walk cycle could have been spaced out better as the frames overlap other frames,  and it could have used more frames to make the overall  animation smoother.

     

                                                      The flight cycle
This is my attempt of a flight cycle,
which turned out a lot better than my
walk cycle, as I had spaced out all the
frames this time. However there is only 
one wing showing and the face turns, it 
also it could have used a few more frames
 to make the whole thing smoother.

                                                   
 The Penguin Cycle
This is my attempt of a penguin picking up a snowball, the frames are very slow and shaky, and i could improve this by adding more frames in-between to make it smother. In the last to frames of the animation the penguins head gets smaller and sharper, but the overall shape of the penguin says the same.

Wednesday 22 November 2017

Unit 1-Character Turnaround

Turnaround 

Character turnarounds are used to show characters from all angles, the three-quarter angle, side view, profile view and back view. Character turn arounds can be very difficult if you don't understand your character from all angles, for example I'm not the best the best at drawing my characters from the side. I'm more proud of these turnaround then others I have done, as the proportions are more the same, but I have noticed that some things are not the same size, the length of the hair changes at the end and the sizes of the shoes change.
A character turnaround of my character Lyn
 
A character turnaround of my character Zack

Unit 1-Character Design

First design of my character (September 2016)
 Character Design

Artist typically do hundreds and sometimes thousands of sketches/ drawings before they are satisfied with the design of their character. You may have a nice character design that your happy with but over time the appeal for the design might change. Main characters go through a much longer process to create the design as they are the main characters of a story, if there design is not appealing  not many people will care about the story.


Changing my characters gender (October 2017)

Another redesign of my character (April 2017)














Character designs may change over time as a result of things we see through out the day, we all follow artist and watch TV, and these things inspire us to make new characters or add to the ones we have all ready made.


All the versions of my character (November 2017)
A redesign of my first design (March 2016)













A characters design can show their personality. For example, what the character wears, their hair style, or their body type. A way to create an effective character design is to just start sketching if you have an idea just make a note of it. Once you get the first idea out of the way you can think of other even better ideas, even ideas that seem like they don't work. Color schemes are very important in characters design, you can have a really nice character design but a horrible color scheme. Contrasting colors are very good at making the character stand out, for example blue and orange, purple and yellow, and it is better to not use highly saturated colors. Skin tones are important also, for example if you made a character with really dark hair and you have a dark skin tone to go with it, it will just blend in lighter skin tones will make the character stand out more, same for light hair a slightly darker skin tone will make it pop.


Zoe 2018

Another redesign of my character, and the final redesign as i am finally happy with the look of the character and confedently draw her. Her colour schemes has a very technological feet to it, with the turquoise combined with the purple.





Zoterra late 2018

Unit 2-Eadweard Muybridge

Eadweard Muybridge

Muybridge was born, 9th April 1830 and died 8th may 1904, he was an English photographer who studied motion and was famous for photographing frame by frame a horse running, which helped uncover the question of how horses legs move while running. Muybridge continued his study of motion and in the process created over 100,000 photographs of motion, this earned him some work in a motion picture project.

He imigrated to America at age 20 as a bookseller, first to new York and then to San Francisco, One return trip to England he suffered a serious head injury and spent the next few years recuperating in English where he took up professional photography.

In 1872, a businessman and race horse owner, hired Muybridge for photographic studies. He was tasked to figure out the question, whether all four feet of a horse were off the ground at the same while trotting. In 1874, Muybridge killed a man called Major Harry Larkyns, because he thought Larkyns might have fathered his wife's seven month old son.

Unit 2-Realism and The Uncanny Valley

Realism and The Uncanny Valley

Realism in Animation is attempting to make art and literature resemble life in order to make it believable, however if a character is too realistic with just one aspect of it being just a little "off"(for example: lip sinking), it can make the over character very creepy and make it fall into the Uncanny Valley.

The Uncanny Valley was created by a robotics professor, Masahiro Mori in 1970, and he proposed that the more realist a non human object is, the more unappealing and creep it looks. There are two sides to the Uncanny Valley, one being a stylistic approach, making a character have a certain style that makes it more appealing, for example: big eyes, or making a character that is not human have human emotions. The other side of the Uncanny Valley is realism, making a character exactly like a human in every way, but this is more difficult as if one thing is "off" with the character or Animation it can fall into the Uncanny Valley.

However realism is very important in Animation, If there wasn't any realism the Animation or character would not make sense, and would not be as appealing as a stylistic Animation that flows the basic laws of physics.   

The 12 Priciples of Animation

The 12 Principles of Animation- Was created by the nine old men of Disney, and was put into a book called "The Illusion Of Life" by Frank Thomas and Ollie Johnson (who were two of the nine old men of Disney).

Squash and Stretch in Animation is used to give characters weight and flexibility and is considered to be the most important Animation principle. Sometimes the Squash and Stretch technique is sometime exaggerated to some degree to give it a comical effect that can be very appealing to some viewers. However the volume of the character does not change when it is Squashed and Stretched.

Anticipation in Animation is used to prepare audiences for a certain action that is about to take place, to make the action seem more realistic. For example: A Dancer has to bend their knees before they jump.

Staging in Animation is used to direct the audiences attention and to show the importance of a scene. This can be done by how a character is placed in a scene, or the use of lights and shadows, the angle of the camera and is used to keep the focus on whats important.

Straight Ahead Action means drawing a scene frame by frame from the beginning to the end, creates a more dynamic illusion of movement and is better for realism, but it is hard to maintain proportions while using this method.

Pose to Pose means drawing the main poses of a action and filling in the other poses later. Pose to Pose works better for dramatic and emotional scenes.

Follow Though and Overlapping Action is used to help give an impression to the viewer that the character or the object follows the laws of physics. The body of a character should keep moving even if the action is over, when a character moves a few parts of the body have to catch up.

Ease In and Ease Out, the more drawings at the beginning and end of a Animation will make the character more realistic, as the movement of the human body takes time to accelerate and slow down. 

Arc, natural actions tend to follow the arched trajectory and is used to show greater realism. For example: moving a limb by rotating a joint.

Secondary Action is used to give the character a better sense of life and helps to support the main action. For example: as a horse runs its main and tail flow in the wind, and this enhances the main action of running to make it more believable.

Timing refers to the number of drawings/frames in a action, which is translated into the speed of the action in a film. Correct timing makes objects seem to follow the laws of physics, as is it critical to establish a characters mood.

Solid Drawing means to take into account characters and forms in three dimensional space, or giving them weight or volume. The three dimensional shapes, anatomy, weight, balance, light and shadows, etc.

Exaggeration is used in Animation to make Animations not look static and dull, that a perfect imitation of reality will do. Other forms of exaggeration involve: the supernatural and surreal, alterations in the physical features of a character.

Appeal is making a character likeable and to have a design that is pleasing to the eye. Appealing characters are not always the characters that you sympathies with, monsters and villains can also be appealing.

All of the principles of Animation are used to make characters and Animations seem more realist and appealing to the viewer, other wise Animations would be ugly and unappealing.