Monday, 24 September 2018

Premiere Pro

Transforming one image to another using linear-

I have recently worked on the program Premiere Pro, to learn how to morph images. Morphing means to smoothly change one image to another by using computer animation skills.

Step 1- Setting up a new project. 


First you must open up Premiere Pro and click on new project start, if you open an old project you will click on open Project, however if it is a recent project it will will appear in the recent files on the right side.

Once you click on scratch disks the tab will look like this:

Then you click on scratch disks, like below:








To change the name of the project just click on the top bar and type in you choose name, like the example seen below:



After you make sure everything is set to same as project, you click ok and you are ready to start using Premiere Pro. 

Step 2 -Setting the sequence 

First go into file, new and sequence, like the example below:


Next make sure That the sequence presets is set to 1080p, AVCHD 1080p25. 
Look at the example below:


  Step 3- Getting images into Premiere Pro

First make sure you already have pictures at your disposal in a file, next drag the file in to Premiere Pro and drag it in to the bottom left tab in premiere. Shown in the second image below:


Once you drag the file full of images the tab should look like this:

Next you drag the fist image you want to use into the timeline space and it should look like the images below:



Step 4- Morphing images in Premiere

First move the image you have just placed in the time across a bit to make room for something well add later. On the right of the moved image place another image next to it, by using step 3.


Next go to the top right of the program to find this:

Go into video transitions, then to dissolve and then to Morph cut.
 The you drag the morph cut between the two images in the timeline...
 And then place the Blue line over the morph cut so the program will analyse the background...
 Once its done the image will look like this:
Then you have to render the image but pressing enter, and this will automatically reader the video.
Step 5- Continue to step 4 for how ever many images you want to add.

Tip one- To resize the image:

Click on on the effects tab shown below:
Then on motion add you should be able to move and change the size on the image.

Making an animation using squares.


Step 1-

 To make the squares in Premiere Pro first you must go to file, new and colour matte, then it will show the new colour matte tab after you click it. Make sure that every thing is the same as the example below and then click ok, which will bring you to the colour picker where you pick which colour you want you square to be. Then pick a name for your square and it should appear in the media browser, then finally drag it into the timeline.








Step 2-

To make a black video you have to go to file, new and black video. once you make it you must drag the video into the time line, then stretch the video to how ever long you want the animation to be.





Step 3-

First use the square that you dragged into the time line, drag the blue line to the binging of it and click on the colour to make it turn white.

After go into effects and effects controls you should see a layout like the example below.



Make sure to the right of the effects control, there is the tab below. If not then click the arrow in the top right corner of the effects control under the word sequence. As you will need this to make the square move.


 Click on the word motion on the effects control tab, and this will allow you to move the square and make it smaller.

 You can them move the square to the very edge of the side that you want it to start moving at, .
 The click on the little clock symbol then to position and scale, after click on motion so you can move the square.
 Before you move the square you must move the blue line along first...
 ... and then you can move the rectangle...
 ... however you have to keep going back to the timeline to move the blue line across until you run out of space to move the blue line on the time line or if the square has reached the other side and it gone.

Countine doing this, with other colours and sized squares until the animation is where you want it. You can keep adding different layers of squares in the timeline.

Exporting Videos

Step 1-

First go to file, new, export and media, it should then bring you to the export settings. For the fist export you have to change the formate to H.264 and then click export.



Step 2-

For the next save you have to go back into the export settings and change the formate to quicktime.

Step 3-

First go into sequence, sequence settings and change the preview files formate to Quicktime, and the codec to Apple ProRes 422 (HQ)...


.... Then go back to file, export and media, change the export settings to Match sequence settings...


... and make sure you click on output name and change it to something you remember and put it somewhere you'll remember.

Changing the opacity of squares

Step 1-

First you have to go to the effects control and then click on opacity, blend mode...


... and then from normal click to change it to any of your choice and keep experimenting until you find the mode that works.


To make two or more squares look like this:


Making a pattern Animation.

Step1- Patterns and Photoshop

To make a Pattern animation in Premiere Pro first you must draw the patterns on to A4 sheets of paper. Once draw you will have to scan the drawings on to the computer (in three different sizes, 72 , 300 and 600). One thats done bring all of your patterns images into Photoshop for editing and resizing.
Once in photoshop with one of the patterns inside the program, use the lasso tool to take a piece of the image and copy it to a new photoshop save file. From there you can move it and change but as you go save it as a still image, you have to then repeat this until you have 100 still images.

Step 2 -Putting it in premiere pro.

When you have all of your still images of the patterns, open up Premiere pro and import them into the programme.
 Before you start you have to make a new sequence. First go to file, new and sequence and click create sequence.
 Once you have a sequence you can then go to file, new and black video. Once you have to black video you drag it into the sequence.
 After you have the black video you can start adding the Still images of patterns:




Thursday, 20 September 2018

Traditional artist and Gaming design technique

Mark Creilly

Image result for mark crilley realismThis is one of the only traditional art that I like, he most of the time does Comic and manga but does youtube totoriacls of realist traditional art, he is also responisble for the realism challege. His sketching style is very simple, he will start of with light sketch in pencil and then a shading with differnt tones. Creilly is very good realism artist and he has tutorials that I can use to help improve my own art.

Image result for sonic concept art backgrounds Image result for sonic concept art backgrounds

Image result for sonic concept art backgrounds
 Why did you make this selection:
I made this selcetion beacuse I like the style of games that there from and I also like that the art looks real to an extent but it is still very stylisted which I like alot in art.
What do you admire about the sketching style:
I like the style of the art as it is very messy with some unique textures.
What links can you make with your own work:
The liks I can make with my own art is that I like to make backgrounds very detailed and colourful, and the poeple and character I draw to fit into that world, but I also like to draw it in my own style, to make it more unique.

The Golden Ratio

The golden ratio-

Is a mathmatical ratio found mostly in nature, usally the goldern ratio is shown as a large rectangle made with a small square and a smaller rectangle, the unique thing about this is it can be repeted indenfintly. In art it is a mystry why the human eye finds art made with rectangles are so appealing,
the different pointa across the rectangles are to show key points in the painting.

The swirl style goldern ratio is used to draw a path that the eye can follow. Like in the image below it shows a monster and a man fighting it, the swirl ends with the monsters head and curls towards the monsters hand, the lines show the angle of the mans sight. Basically the golden ratio draws the eye to certain key points in the picture and it helps show some proportion and perspective the piece as well.
golden rectangle ratioImage result for the golden ratio in art

Sunday, 16 September 2018

The human eye

The human eye works very much like how a camera works, camera lens focus light on to a photosensitive surface, just like how our eye focus light onto the retina. The first human eye evolved around 500 million years ago, scientists have theorized that the first human eye could only see light and dark and distinguish the two. Their is a lens that covers our eyes which is called a cornea, it is transparent and protect the eye against gems UV rays, if the cornea is damaged a persons vision will become blurry as its like trying to look through a cracked window. Human actually see things upside down as a result of a curved cornea the light enters our eyes an is refracted causing the image to be flipped upside down but our brains automatically fix this.

My top 5 favourite games

Just cause 2-
Image result for just cause 2
Is an action adventure game developed by Avalanche studios and was made in 2010, it was the squeal to just cause made in 2006, Just cause 2 has one of the largest game maps ever made. The story revolves around Rico Rodriguez trying to unseat the new dictator of Panau island Pandak "Baby" Panay, he does this be infiltrating many rebel faction to help detestable the dictator reign.

I enjoy this game as it is full of action and explosions, there is so much to see and do in the open world that its hard to get bored. There are all sorts of missions, weapons, vehicles and environments to explore which makes this game seem like a never ending action movie.   



Image result for minecraft

Minecraft -

Is a sandbox game, which was originally created by Markus Person but was later developed by Mojang, and was created in 2009 and is one of the best selling PC game (28 million copies).  There are three modes to play in, there is creative where you have access to all the materials needed to create any thing. Next there is survival where start with nothing to help you and you have to survive on your own, and everything is happy in the day at night is when the monster come out. The last mode is hardcore mode, where it is exactly like survival by you are on a small island with only one tree.

I enjoy this games as it is a great exploration games made of a unique world of blocks, and it allows you to create anything you want, so the only limit to this game is your imagination. I find i t fun to try to survive in the game and explore scary caves and fight the monsters of the dark. However I love creative mode where i have the freedom to create anything on the terrain.


Image result for portal 2Portal 2 -

Is a 3D first person puzzle game developed by the Valve corporation. It was released in 2011 as a sequel to portal, as is a very highly rated game and has one many awards such as the BATIA games awards for best game, each level is made a a new puzzle for you to solve. The story revolves around a girls finding herself waking up in a room only to find herself trapped but then rescued by a robot, and for the next few hours you have to find your way out of the underground facility that you are trapped in, going from room to room solving different puzzles to escape.

I enjoy this game for the story and the puzzles that really get my brain working, the story is done very well and has so many funny jokes in it that I love. The characters are great even if there only robots they have such emotive faves and dialogue.






Image result for sonic generations
Sonic generations -

Is a platform game made in 2011 and was created by Sega and sonic team, it was a celebration to sonic's 20th anniversary in which i featured some of the fans most favorite levels of the old games, and also the return of classic sonic. The story revolves around the two sonic's trying to save their friends so a time eating monster who traps them in Limbo. There are two styles to play in, first there is modern sonic and is fairy similar to most modern sonic game with the camera facing behind sonic. There next style is classic sonic who plays just like a 8bit side-scroll-er but in a 3D fashion.

I enjoy this game as it is very faced passed with unique beautiful graphics and level design, I really love to see classic sonic levels in a 3D style and older modern sonic games with higher graphics.



Team fortress 2 -

Image result for team fortressIs a first person multiplier shooter that focuses on team based missions, it was developed by valve in 2007 as the sequel to the 1996 mod team fortress. It is fully of interesting characters based of various stereotypes such as, the scout who is the rough America kid from Boston, the solider who a typical American solider, the Pyro who is the strange pyromaniac, the Demoman who is the drunk Scottish bomb expert, the heavy who is the thick heavy set Russian who loves big guns, the engineer is the intelligent inventor from Texas, the medic who is the insane German doctor, the sniper who is typical Australian man but with a sniper rifle and the spy who is the fancy french man who is full of mystery.  

I like this game because of the range of characters you can choose to play as who all have there own special abilities. As it a multiplier game it is fun to work with and against other people to complete the missions.